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Object-Oriented Programming With Java
- Description:
- This intensive SoftMoore course provides a solid foundation for
developing object-oriented software using Java. Assuming a basic
familiarity with object-oriented concepts, the course guides
participants through the Java language and its library API. The
major emphasis of this course is on the most effective use of the
Java language features, presented in the context of modern software
engineering themes of modularity, abstraction, encapsulation, and
reusability. Fundamental principles of object-oriented design and
programming are stressed while covering the latest Java 2 Platform
enhancements. The course uses a hands-on workshop approach with
numerous examples and programming exercises to illustrate and
reinforce basic concepts. Lectures are interspersed with programming
exercises that require participants to design, compile, run, test,
and debug complete Java programs.
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- Audience:
- This workshop is designed for software professionals who wish to
exploit the power and flexibility of Java for creating enterprise
applications and applets. This is not a gentle overview of Java for
the casual programmer or non-technical manager. Participants should
have strong programming experience plus basic familiarity with
object-oriented concepts.
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- Recommended Duration:
- 5 Days
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- Course Materials:
- Each participant will receive a complete set of all course materials
including course notes, programming exercises and solutions, and a copy
of a current Java programming textbook.
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Course Outline
- Introduction to Java
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| The Role of Programming Languages |
| Java Terms and Technology |
| Compiling and Running Java Programs |
Fundamental Programming Structures
| Primitive Data Types |
| Java Operators |
| Control Flow |
| Arrays and Strings |
| Class Methods |
Objects and Classes
| Classes, Fields, and Methods |
| Objects versus Object References |
| Constructors |
| Access Modifiers |
| Overloading Methods |
| Static Members |
| Packages |
| Inner Classes |
Inheritance and Polymorphism
| Inheritance Hierarchies |
| Substitution Under Inheritance |
| Casting |
| Constructors and Inheritance |
| Run-Time Type Identification |
| Final Classes and Methods |
| Abstract Classes and Interfaces |
Collection Classes
| The Core Collections Interfaces |
| Concrete Implementations |
| Iterators and Enumerations |
| The Collections Framework |
| Fundamental Algorithms |
| The Collections Class |
Object-Oriented Design for Java
| Identifying Objects and Classes |
| Relationships Between Objects |
| Brief Introductions to UML Notation |
| Steps in Object-Oriented Design |
| Classification of Methods |
Exceptions and Error Handling
| Classification of Exceptions |
| Exception Handlers |
| Creating and Throwing Exceptions |
| Propagation of Exceptions |
| Exception Specifications |
| Debugging Techniques |
Event Handling
| Event Objects |
| Listener Interfaces |
| Registering Listeners with Event Sources |
User Interface Components
| Swing versus AWT |
| The Model-View-Controller Design Pattern |
| Frames and Graphics Programming |
| Layout Managers |
| Dialog Boxes |
| Basic UI Components |
Applets
| Creating Applets |
| Applet HTML Tags and Attributes |
| Passing Information to Applets |
Streams and Files
| Byte Steams and Character Streams |
| Stream Chaining |
| Serialization |
| Directories and File Management |
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